•septembre 10, 2009 •
Laisser un commentaire
Wow, this rendering “engine” is more than great ! Way easier than everything else to render cool realtime enviros/characters. It took me something like twenty minutes to texture these plane and understand how to render them into this software you can find here !

Publié dans 3D Art
•septembre 9, 2009 •
Laisser un commentaire
Here it is, a new WIP i began something like a week ago. I’m almost done with the highpoly sculpture, and I will quickly begin the low poly version of this character. Did someone say Inglorious Basterds ?

Publié dans Work in progress
•septembre 9, 2009 •
Laisser un commentaire
Here’s a mini environment I did a while ago, using 3DS Max and Photoshop. It was rendered in the 3DSMax viewport.


Publié dans 3D Art
•septembre 8, 2009 •
Laisser un commentaire
Here’s what I’ve done this year for the first Dominance War Minicomp. Sculpted in Zbrush, textured with Photoshop, rendered in 3DS Max.


Publié dans 3D Art
•mai 27, 2009 •
Laisser un commentaire
Here’s a couple of props I did the last few weeks. They will be used , as a lot of other props me and a friend of mine are currently working on, for a mini-game project (some kind of western FPS), developed in the unreal engine.


Publié dans 3D Art